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Thanks for the feedback! Yes, we had issues with saving and reloading during development but thought they were worked out. We’ll do more testing in that area for sure. Sorry it set you back so much!

I think using forward for thrust and left/right (or a/d) to turn would be frustrating. What happens when the ship is pointed down on the screen? It can be learned and there are games that do this, but I’ve never enjoyed that control scheme. Plus we have a power up planned for auto-targeting where this would not work - at least not as prototyped. But thanks for the idea! It may turn out to be useful despite my misgivings! And it is appreciated.