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Nice, unique take on metroidvania. Good atmosphere and a fun central mechanic. 

Like others, I struggled with the camera and the controls. I wonder if using a button for forward thrust and arrows to direct it might be more intuitive? I also had an issue with saving (I think). I thought I saved my game but after dying I was forced to restart a level. This was kind of demoralizing as it took me several tries to get to that point. 

All in all, this is a really nice submission. Thanks for sharing your work. I look forward to seeing a future build that irons out some of the rough spots. 

(+1)

Thanks for the feedback! Yes, we had issues with saving and reloading during development but thought they were worked out. We’ll do more testing in that area for sure. Sorry it set you back so much!

I think using forward for thrust and left/right (or a/d) to turn would be frustrating. What happens when the ship is pointed down on the screen? It can be learned and there are games that do this, but I’ve never enjoyed that control scheme. Plus we have a power up planned for auto-targeting where this would not work - at least not as prototyped. But thanks for the idea! It may turn out to be useful despite my misgivings! And it is appreciated.