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I like the movement, but I also see a lot of issues with this game. 

  • Typos in dialogue
  • No visual feedback for hitting things with your blades/darts
  • No distinction between blades and darts (I have no idea what they do)
  • Darts and blades use the same sprite when going different directions, meaning you'll get backwards blades and darts when shooting while facing left
  • The movement is nice, but giving your player that much freedom can often lead to game-breaking sequence skips, so I'd be careful

Thanks for the feedback! I am aware of some of the issues you mentioned, I reasoned those would be issues that could be overlooked as I worked on bigger problems. However, this critique really opened my eyes on what I should prioritize instead for next time, given my limitations.  I really appreciate the critique, thank you!

That's fine! I realize I didn't really say anything that positive about it, but that doesn't mean I thought your game was bad. I really did like the movement, and in platformers/metroidvanias getting movement right is a really big deal.