Thank you for the hard work and dedication to work on and improve the game to it is now. It was really a delightful experience while playing this visual novel and I humbly wish to say a few (hopefully, just a few) words about it.
1. My favourite bachelor? Rama. You don't even have to ask, haha. How do I say this? I feel him as a rather more in-depth character although I can't deny I blinked a little at the reason for his agony. Taking a second to digest and step into his shoes, well, it certainly is a painful experience. His gradual character development along the way really came off rather appealing. He feels close as a character, his jester-like nature and the slight twist is a good touch that I certainly won't mind to see in future games. Drifting off to other bachelors, I didn't regret choosing Mitra to start off this serious, yet light-hearted visual novel. His gentlemanly and rather predictable nature really allowed me to ease into the game and adore him well enough for a start. Changing perspectives slightly from Mitra's and Rama's stories, Reksa really ended the whole experience with a more refreshing insight. His relatively mature handling of different sides and personality really sets him apart to be attractive as well. Regardless, Rama still resonates most with me out of this game.
2. What made me considered this game? I have to admit seeing a new version makes me feel the dedication and passion of the creator's. A skim pass the summary and the pleasant art style and I'm in.
3. I really enjoyed this visual novel. For it to be free is really a gift and blessing. I would say the art is different from my usual preferences but I certainly have a feeling that this game is not one I should passed. Definitely, no regrets. I really like the gallery and the mini encyclopedia. Reviewing them after each playthrough is pretty fun. What stands out the most is really the characters and thank you-a big appreciation-for not stopping after the "romancing" part and forget about the whole war and story. I really like the start-to-end follow through that the game has. Did I mention that Rama's bad end is so heart-wretching and badass? I actually didn't played this oneshot surprisingly, probably because of busy schedules, but picking it up on my first route with Mitra isn't an issue at all, in fact, I simply get more intrigued. I find this little, would I say, immersive aspect really commendable. It feels like there is more to offer, not just romance options or anything, the detailed development really just gives me more to anticipate.
4. I can deal with minor grammar errors and so on. I am rather curious about Purba to be honest. While I get what might happened to him in the end, I do wish for a more in-depth hint for a more proper closure, maybe it's just me. Another thing might be the fact that how Rama just suddenly get back with the village in his route feels a bit too rushed and sudden, while it's fine but I'll certainly welcome more development in this. Oh, can I have a chibi gallery too? Haha, they are so adorable. Mitra could hopefully afford a bad end too, because it's Mitra. Let me just randomly comment that I really like Tamara's CG in the normal end. Yes, Yuda is very entertaining, Granny is also so understanding and-my goodness, my appreciation for this game may never end.
5. Definitely. I really like this one and I do look forward for the next one. I understand that you are currently working on another project so I'm really eagerly looking out and hoping to support or purchase it one day. Not anytime soon but as soon as I get over my student's phase, I look forward to.
Thank you for this wonderful piece of creation. If anything, I hope my humble comments may bring you some useful thoughts or at least, a pleasant read. A few words, indeed, I'm afraid even after all these I still cannot express how much I enjoyed this. Sincerely, thank you.