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(+1)

+1 on speeding up the afterburner recharge. I also had a weird experience with the circling blue lasers. In the room with two of them and the boxes, my first attempt I was able to brute force getting past despite taking damage a few times. But after dying in another room and returning to the checkpoint, every time I hit a laser it would send me back. It was a little Sisyphean tbh, took me like 20 tries to get by.

Overall though cool take on the genre. I especially liked the enemies and bosses, very cool ideas in their design and behavior. The art's also got a nice unified style, vaguely reminds me of mid-90s windows games

Yep! Afterburner recharge changes are on the list. Wish we could do an update for that, but of course that wouldn’t be fair.

Looks like we have a bug around hit detection and the lasers or something. Thanks for letting us know! We’ll get that fixed post jam as well.

Thanks so much for the feedback! We really appreciate it!