+1 on speeding up the afterburner recharge. I also had a weird experience with the circling blue lasers. In the room with two of them and the boxes, my first attempt I was able to brute force getting past despite taking damage a few times. But after dying in another room and returning to the checkpoint, every time I hit a laser it would send me back. It was a little Sisyphean tbh, took me like 20 tries to get by.
Overall though cool take on the genre. I especially liked the enemies and bosses, very cool ideas in their design and behavior. The art's also got a nice unified style, vaguely reminds me of mid-90s windows games