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A member registered Sep 21, 2021 · View creator page →

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The art is fantastic. I loved the world building through the level design, the little guy running away from you and the strange tree-creatures. The dynamic music was cool too. The platforming was rough around the edges, the collision wasn't very consistent and the character physics made the controls feel unresponsive at times. Overall though great entry.

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Great entry, real tight controls, simple but effective design. Platforming was difficult at times but fair overall. Would benefit greatly from checkpoints. Loved the music

Loved the design, presentation, world-building and music. Gameplay-wise I felt it was missing interactivity but the story was engaging and everything felt well thought out. I had a little trouble figuring out where to go and what could be interacted with as the other comment pointed out. I found a small bug going on one of the elevators, if you hit the up key or sometimes any arrow key during the animation it restarts.

+1 on speeding up the afterburner recharge. I also had a weird experience with the circling blue lasers. In the room with two of them and the boxes, my first attempt I was able to brute force getting past despite taking damage a few times. But after dying in another room and returning to the checkpoint, every time I hit a laser it would send me back. It was a little Sisyphean tbh, took me like 20 tries to get by.

Overall though cool take on the genre. I especially liked the enemies and bosses, very cool ideas in their design and behavior. The art's also got a nice unified style, vaguely reminds me of mid-90s windows games

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Thank you for your feedback, I'll be sure to check out your game. Per your report, I've dropped the webgl version for now, it was very hurriedly put together. I expected a bug or two but if it's that unstable I'd rather it not be our first impression haha.

The camera gave me so much grief in development, I settled for meh. I will have to spend some time on it now that the jam is over. I also appreciate your input about the excessive lasers and the enemies attacking off-screen--some attention to these things fell by the wayside to more pressing tasks in the time crunch, and a lot of cool stuff didn't make it into this version. There's a whole other form that was drawn, coded and animated that didn't get included, as well as more abilities for the existing forms, several more tracks of music, and three other levels which our game designers sketched up.  

I also have to admit, while there are so many people credited, a fair number dropped out or didn't really contribute much, to the point that most of the team didn't think we would have any entry in time. But I didn't feel it would be fair to not include everyone involved in the credits, however brief their contribution--really prefer not to split hairs on this sort of thing.

-jamz