I liked the use of an active battle system with the "one hit" limitation. At first I was confused and didn't know what to do, but when I remembered the limitation, I switched to a "He who strikes first, wins" approach, and that seemed to work pretty well! We wanted to create fake battle scenes for our game, but didn't have enough time. I think an evasion based system could work out for a game like this. Really enjoyed the team's work, and great job on the voice over work!