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That's a super common gotcha even for experienced designers. It's really hard to be objective about the difficulty of a game when you developed the movement, know where everything is, and set up the optimal path, especially when you programmed it and know its inner workings. Getting to watch as many people as you can play your game is the best way to gain that objectivity.

Facts, we only play tested with one other person and it was five hours before the jam lol.