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Artdev Gilmore

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A member registered Jun 04, 2020 · View creator page →

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Thanks! Glad you enjoyed it.

My rating: 9.7/10 (very high for me, as I am usually a pessimist) -0.3 points because there could have been more depth to a mechanic (which I don't want to spoil).

I have watched almost every Sokpop game trailer because I love the visuals and music, however, I don't buy the game because I am cheap. However, I decided to give this one a go and I was completely blown away. 

This was probably the most refreshing game I have played in a year. Even with it being targeted to a different audience than most video games are (as it is very beginner friendly), it is still enticing and the exploration, art, and puzzles were well put together. The art is what takes the cake for this game though. Even though the hand drawn style could be replicated digitally, the fact that Rubna (the specific member of Sokpop who made this game) hand drew on paper is such a beautiful touch. It really adds to the amazing aesthetic this game has and it is greatly in tune with the story itself as it revolves around human traits.

The only other Sokpop game I have played is Tuin - which I ended up really liking as well - and I noticed that some of the mechanics and SFX were taken from it, and even though some may see it as lazy, I absolutely love it as it makes each Sokpop game feel like part of one great artistically-unique universe. 

Thank you so much Sokpop and Rubna!

Where can I find the soundtrack for this game?!! It is too gooood.

Same, I'm excited. 

I can carry your proj on one of the days, I'm planning on doing at least two days.

Thanks for review! You should lower the design score tho we don't deserve that :|

Yeah, we kinda figured that the balancing was not done well the night the jam was ending with our first and last playtester. Kinda sad we didn't have to fix it, especially the boss fight since it was made the night before as well, but it is what it is. I'm glad you enjoyed the other parts of the game though and thanks for the review!

Ok, firstly, the art is absolutely amazing in this game. Character controller feels good. The difficulty level is also pretty mild which I like as I am not particularly looking for an insane challenge in a jam game. 

I definitely think you could turn a game with this art style into a steam game. I think if you do, here are some things you might want to consider:

- The paper assets kind of detract from the rope and ripped out cardboard background, they don't really feel papery enough if that makes sense. 

- The character is a bit fast for the precision of the platforming.

- The paper flipping during animations is a bit confusing, I thought it was a bug at first.

Other than that I love this game to its heart and great job!

Thanks! Dash only effects the x velocity, but it does allow you to go farther on the x axis if you do it right after you jump.

I like the concept of the game. Story feels Cartoon Network-like which I also like. The error before reaching a checkpoint is kind of annoying though :(

Facts, we only play tested with one other person and it was five hours before the jam lol.

https://itch.io/jam/metroidvania-month-16/rate/1575097 - NANO by my friend and I!

Thanks so much for the kind comments! I'm the artist and programmer on the team and my friend is the audio designer. Both of us aren't level designers and I think we also noticed it while playtesting. Another thing that probably messed the level design up is that we were making it hard on our standards and for saying we spent a week playing our game while developing it, we got pretty good at it, skewing the difficulty of the parkour bits. Thank you for pointing this out though because we definitely learnt a valuable lesson for the future.

Thanks! The signs show you the buttons needed, Q is to force respawn and I think its there, but might need to be a bit more obvious. Nevertheless, thanks for the feedback!

Thanks!

Im giving this a 5 on everything because you made a game, Im not joking.

This is solid stuff. The movement feels really good (probably best out of any game in the jam) and I love the way you can quickly pull up the map as you discover more rooms + extra points since Godot is awesome. I think the art has a lot of room for improvement, especially the player in the level part of the game. 

That background art really makes the foreground pop, nice job!

Movement feels really good in this game!

Dude this is a solid game for a jam. The drill mechanic is new and interesting and the art style is simple but still pleasant to look at, especially the leaves.

Visually awesome!

Dude this is really good, especially the art direction. I don't know if this is intentional, but whenever I try to jump on a wall I got knocked back and it feels like a bug. Other than that, the movement tech was really fun to play around with.

That menu art is georgeous!

Scary asf! Nice job

That's a cool idea. If I get time in the summer I'd love to make this into a full game with the mechanics.

Amazing game. I love games like this that are more than a well-outlined puzzle, but more of an exploration with vague rules.

Great concept, very polished, and nice art! All around a very well made game!

I also I couldn't help but thank you for making it playable on the web. I submitted Virus 98 with my friend for this jam, and yours was like one of the only in browser games. It saves so much time not having to download and extract files. I appreciate it!

Love the style!

Thanks dude, do you think I should keep working on it or nah?

Yeh i could tell it was a joke

thanks dude. I never really thought that somebody would do a gameplay of a game i made :]

Thanks for playing! also sorry bout the arthritis... :[

this is based as HELL WTF