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Thanks for the support! I can make a tweak to the MC's default hairstyle in chapter 3, put up a poll in Patreon for the char design. The appearance will not change because of the traits, but there will be an alternate version to the MC in late game tied to specific game choices.

I also wanted to ask this as based off the current files of the guys. Many of them prefer the feminine trait with four to five potentials candidates which includes with as Henrik as any, two masculine, one fitness, and a none category. Can there maybe be a bit more balance for the traits as maybe femininity seems like like the highest account for these routes?

I'm afraid that at a stage when the characters have already been thought out, it would be unwise to change their preferences. You can change the course of events by adding some details, but changing one trait that is in harmony with the personality as a whole would oblige the author to rethink the character.

You could suggest introducing new characters, but I would be careful with such ideas, because there are already more than a dozen main characters and many more side characters. It's one thing to create a story along the lines of an anime - there are specific types who respond and act in a specific way. Everything is predictable. Here, however, the author creates his own template.

Although the decision to make such risky personality changes or add characters is up to the author anyway.

To me, the development of this game already looks like a highly ambitious madness, balancing on the verge of creating something between a utopian dream, introspective observation, and erotic fantasy. And I'm fascinated.

Hi there, the attribute preference is a bonus mechanism you will see in Chapters 2-3. It makes it easier to romance them if you are their type. It will be clearer once the game gets there.

Deleted 2 years ago