I love the artwork and overall feel! Especially because I have a soft spot for hand-drawn animation, I was really excited for this. It'll be cool to see where it goes from here. As far as some feedback:
- The camera in the boss room was a little disorienting. It zoomed in way too close which made the platforming more difficult. It would've been nice if it remained zoomed out while the character was on the higher platforms.
- More mechanics for the boss would've been nice. Granted, it's the first fight so I understand giving the player time to learn the controls. But maybe as they get to the highest point, they could've shot out a projectile or something to add a little more challenge.
It was a satisfying demo regardless. Given the concept art, it looks like there's a lot planned for the future so I'm excited to see what will be added next.