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I love the artwork and overall feel! Especially because I have a soft spot for hand-drawn animation, I was really excited for this. It'll be cool to see where it goes from here. As far as some feedback:

  • The camera in the boss room was a little disorienting. It zoomed in way too close which made the platforming more difficult. It would've been nice if it remained zoomed out while the character was on the higher platforms.
  • More mechanics for the boss would've been nice. Granted, it's the first fight so I understand giving the player time to learn the controls. But maybe as they get to the highest point, they could've shot out a projectile or something to add a little more challenge.

It was a satisfying demo regardless. Given the concept art, it looks like there's a lot planned for the future so I'm excited to see what will be added next.

Thank you! We will definitely integrate more hand-drawn animations in the future.
It took quite some time to decide on how the camera system works, I will take your feedback into account when we rework this game! About the boss mechanics: We did have some plans to make proper phases. The simplicity of this boss is mostly accounted for by the deadline struggles. I hope to hear your feedback again once we had a proper rework and more concepts integrated!
Thank you for your feedback!