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A jam submission

Awkward Crow GameView game page

A prototype look into our Metroidvania project. Final game title pending.
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Awkward Crow Game's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#333.0003.000
Enjoyment#422.3162.316
Design#442.4212.421
Overall#462.4212.421
Metroidvania#571.9471.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Awkward Crow

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Comments

Submitted(+1)

super cute walk sprite!

Developer(+1)

Thank you! Done by @KilaWolfsblut I believe :)

Submitted(+2)

Well, the art is very good and it’s a solid start! Obviously it needs a lot of work and there are a lot of plans which is good to see!

I would take out the camera zooming in and out. Leave it all the way zoomed out - or find a happy medium. When it’s zoomed in it feels claustrophobic. You’ve got the visuals, so let players see the world around them.

With as many people working on this, it’s a shame there isn’t just a bit more content. I would have added at least a little bit of area to explore. Perhaps even at the top of the boss “chamber” a reason to use the double jump to escape into an area beyond that. I don’t think that would have been too difficult.

We hope we have a good start to something bigger too! Won’t you please try our game out, rate it and let us know where it could use some improvement or where it could go next? Thanks!

Developer

Thank you for the feedback! We will consider changing how we handle the camera according to your suggestion. We wanted a bit of the claustrophobic feel for this small entrance as a contrast of the big boss room but we will probably handle it differently next time.

There was a total of eight rooms in plan but personal problems got in the way for the team. Since we will keep developing this game we can at least put them in after this jam! ^^

Submitted(+1)

the art is really lovely and the demo shows potential... Hope to see where you can take this (or another project as you obviously have a good team) going forward as you have lots of the core mechanics in place and a great art style I know with more work this could be turned into a great game!

Developer

We have a lot of plans for this game so we will continue developing it for sure. Thank you for your nice words!

(+1)

★ Enjoyment: 3/5

There isn't much game in this one

★ Design: 4/5

At least level design and gameplay experience are quite good.

★ Presentation: 4/5

I love the 'enemy' and the 'main character' graphic. But, they look weird on the background you chose.

★ Metroidvania: 4/5

Technically it's a Metroidvania, not much exploring tho.

Developer(+1)

Thank you for the feedback! Yeah, sadly we weren't able to implement a whole lot of our original game ideas but I am glad the gameplay was stable for you. That was our main target.

Submitted(+1)

I love the artwork and overall feel! Especially because I have a soft spot for hand-drawn animation, I was really excited for this. It'll be cool to see where it goes from here. As far as some feedback:

  • The camera in the boss room was a little disorienting. It zoomed in way too close which made the platforming more difficult. It would've been nice if it remained zoomed out while the character was on the higher platforms.
  • More mechanics for the boss would've been nice. Granted, it's the first fight so I understand giving the player time to learn the controls. But maybe as they get to the highest point, they could've shot out a projectile or something to add a little more challenge.

It was a satisfying demo regardless. Given the concept art, it looks like there's a lot planned for the future so I'm excited to see what will be added next.

Developer

Thank you! We will definitely integrate more hand-drawn animations in the future.
It took quite some time to decide on how the camera system works, I will take your feedback into account when we rework this game! About the boss mechanics: We did have some plans to make proper phases. The simplicity of this boss is mostly accounted for by the deadline struggles. I hope to hear your feedback again once we had a proper rework and more concepts integrated!
Thank you for your feedback!

Submitted(+1)

it would have been better if the boss did something or if there was some indication that you are supposed to fight it and some visual indication that its taking damage as well

otherwise, it looks like a solid game concept....well done so far 👏

Developer(+1)

Yes, we will rework the boss completely, now that we do not need to work on a deadline! The boss will get different phases, attack patterns and of course a better visual indication of damage intake. Thank you for your feedback!

Submitted(+1)

Mush, giant bird dude, mush! *smack*smack*smack*

I assume this is just an early pass at your boss fight and a demo of your controls. If not, then I definitely missed something.

It was obviously broken, but I actually was amused at just standing on the bird-dude's shoulder and smacking him in the face to make him fly.

It's a long way to go to a game, but the controls felt pretty good (though maybe the attack is a little slow?). I also like the look of the background and the concepts for the characters.

Developer

Ha, I'm glad you enjoyed this really small fraction of our planned game! You absolutely got it right, it is only a small demo.
Hearing how you decided to beat the boss, we could almost make it a feature to just smack a boss while standing on it... I mean, it would be something new, haha. For the attack speed: We will change the player's attack controls a lot so hopefully it will be more enjoyable in the future!
Thank you for the feedback!

Submitted(+1)

I beat it? I guess it's a neat concept but definitely just a concept. I jumped on the enemy's head and swung till it died and then couldn't go anywhere? I'm unsure, sorry this was all a bit confusing. I hope you all finish it! It looks promising.

Developer

Oh absolutely, we have a lot of plans for this game and this is a very small fraction of that. We tried to give the prototype some gameloop by giving you a new ability after the boss fight but sadly we were not able to integrate more rooms and ways to actually progress the game.
Thank you for your feedback and we will keep working on this to make it an enjoying and fun experience some day.

Submitted(+1)

I'm very confused...I don't know what the player is supposed to be, or what they're supposed to be doing, or how they're supposed to be doing it.

Developer

Our game prototype throws you right into the game, that's true. We originally planned to have cutscenes and a proper intro into this world but those plans didn't make it into the game's prototype sadly.

We will work on a clear goal and indication what you will have to do. I hope the control tutorial we put in was clear, at least?
Thank you for the feedback!

Submitted(+1)

Oh, yes, that at least was great! A welcome change from many games in this jam not having in-game control information.

Submitted(+1)

I love the art and design for the game, I had a lot of fun moving through the world, I totally get that you guys probably couldn't get a whole bunch of stuff done that you planned but all together It is super fun and interesting to play and I wish there was more. Sound was also spot on, only feedback would be indication that the boss was taking damage and I want more :0

Developer

Thank you for the kind words! It was frustrating to scale the game down as much as you see now but it was for the better for the team's sanity. We definitely plan to do more with this so I would love to hear your feedback again when we get to continue this game. ^-^

You're right, the boss taking damage should have some kind of animation and/or knockback. Thank you for the feedback!