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The story, art, and music are amazing! I was immediately drawn in by the setting, and each piece of dialogue gave the world a more lived-in feeling. As far as feedback goes:

  • It was difficult to discern the foreground from the background, and I often found myself confused as to what was a door, what could be walked on, what could be jumped over, etc.
  • I ran into a few bugs — one of which left me trapped in an area. There was the elevator bug that restarted the animation upon moving, and later when I reached the red area in the slums, I wasn't able to take the door back. There was no prompt and even spamming 'up' and 'A' everywhere didn't help. 

I'm excited that you're still working on this project though. It doesn't fully fit the Metroidvania theme, but it's an incredibly enjoyable adventure game. I'd like to play it again in the future and learn more about the story.

Yeah, clarity of interactable items + fg/bg is gonna be one of the first improvements post-jam. Thanks for the bug report, I'll do what I can to patch those!