New this week:
- Changed the introductory text to explain better the objective of the game.
- Changed some texts to make the game's goal easier to understand.
- Added new tooltips to the upper bar, and other elements.
- New visual indicator for the danger level on each sector in the planet map.
- Higher danger equals higher rewards, so this is a useful information to have when deciding where to go next.
- Now when you discover entities and resources inside a biome, all the same biomes on the planet map will show what they contain. This way you can make a more informed decition on where you want to go next.
- Fixed: when you clicked a powerup box, the explorer moved to the center of the map, now it moves towards the box.
- Fixed: you could select a powerup from far away from the powerup box, now the explorer needs to touch it to enable the powerup selection window.
- Improved death animation of small enemies to make it more fun to kill them.
- Fixed: weapon attacks only affected one enemy at a time, now a single attack affects all enemies it touches.
- Known issues:
- the game might crash if you touch a single powerup box many times.
- If you enter another sector, the attacks are get glitched and multiply without dissapearing.
Try it here: https://chrisibarra.itch.io/pec