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New this week:

  1. Changed the introductory text to explain better the objective of the game.
  2. Changed some texts to make the game's goal easier to understand.
  3. Added new tooltips to the upper bar, and other elements.
  4. New visual indicator for the danger level on each sector in the planet map.
    1. Higher danger equals higher rewards, so this is a useful information to have when deciding where to go next.
  5. Now when you discover entities and resources inside a biome, all the same biomes on the planet map will show what they contain. This way you can make a more informed decition on where you want to go next.
  6. Fixed: when you clicked a powerup box, the explorer moved to the center of the map, now it moves towards the box.
  7. Fixed: you could select a powerup from far away from the powerup box, now the explorer needs to touch it to enable the powerup selection window.
  8. Improved death animation of small enemies to make it more fun to kill them.
  9. Fixed: weapon attacks only affected one enemy at a time, now a single attack affects all enemies it touches.
  10. Known issues:
    1. the game might crash if you touch a single powerup box many times.
    2. If you enter another sector, the attacks are get glitched and multiply without dissapearing.

Try it here: https://chrisibarra.itch.io/pec