Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits)

That was fun! I made an interesting character and it worked, (barely) but it was fun.


On the Running page, I set the nobs to 30, 10 (or 14 for harder movement), 70, Turn Speed 99.

On the Jumping page, I set the nobs to 3.1, about 3.5 and 2 gravity, Air Acceleration 10, Air Control 20, Air Break 15, Jump Cutoff 4.

On the Camera page, I set the camera to about 8, X-axis to 1.5, Y-axis, 2, and 0.2, with Ignore jumps On

On the Assists page, I set Coyote time to about 0.17, Jump Buffer to about 0.135, and the Terminal Velocity was 14, and the Rounded Corners was On.

On the Juice page, I set the Run to 3, Jump to 5.1, Land 40,                                 Jump 1, Land 1.17, Trail less than 1,                                                                              Angle -7, Speed 60, Landing sound effect On

With this set up, it is hard to get the last spring jump, but it is fun to try.


Another set up is the same as before except:

On the Running page, Speed 14, Turn Speed 1.

On the Jumping page, Air Acceleration 1, Air Control 8, Air Break 1, Jump Cutoff 5

On the Assist page, Rounded Corners Off.

sounds very good. i would put the speed to 14. I think it feels better ^^