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Captain_MelonLord

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A member registered Dec 25, 2021 · View creator page →

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This was a fun strategy defense game! Is it possible to beat each level without losing any health?

Perhaps you can add a fullscreen mode. That might resolve the problem as it wouldn't matter what size someone's screen is because full screen is full screen.
Also, if you are looking for a game submission to play, I'd suggest CTRL ALT Defeat. It's one made by some friends!

Cool game! I mostly started dashing through everything, but it was still fun to beat up the knights. Is there a way to kill the little monsters?

Oh, also, if you're looking for some other submissions to play, you should try out CTRL ALT Defeat. It was made by some of my friends! Hope you enjoy!

I don't think I'm supposed to be stuck like this. Oh well. Cool concept! Although, it'd be nice to have a restart button in case of this.

Now that I think about it. I have no idea. There was a time where I thought I had already collected a star in one area, but I could have died and it respawned and still counted it as collected. Maybe? That's my best explanation.

I don't know if there are anymore, so I think I beat it! Love the idea of consuming elements to use their properties! I wonder what air could be used as? Maybe a wind box to move faster or be invulnerable to enemies? I definitely think all of the elements could have more properties as upgrades or something, like water could be used to slip between small gaps. There is lots of potential for creative abilities!  

I see. That makes sense. I'll have to try it again with that in mind. 

If you are looking for more submissions to try out, I'd suggest CTRL ALT Defeat. My friends made it and I'm spreading the word a bit. Hope you have fun with it!

Haha, yeah. Two torpedo pigeons colliding would be hilarious. If you got the time, you could check out CTRL ALT Defeat. My friends made it!

Out of all of all the silly game premises I've seen in this jam, I might have to give it to you. I was not ready for the exploding homing pigeon missile! And the dialogue expressed how we all felt: "Who made you this way." Also, the music slaps, the art is fantastic and expressive. You could legitimately make flying levels where you have to collect bread as you fly, that's be really cool.

For some reason, I feel this game has some connection to Untitled Goose Game. Prolly the being a menace to society by flying around and exploding anyone who stands in your way. Maybe a co-op would make this extra unexpected, because nobody expects TWO exploding immortal pigeons!

Awesome! And thanks for playin'!

Awesome idea! I just wish it was full screen so that I could switch out to the other weapons. I was able to beat it regardless though. Hopefully that's just a problem from my end. Best wishes!

I played this for quite a while. I was able to beat the game with only switching to the lance once, every other level I was able to beat it without possessing anything else. Here is how I was able to do most of them:

Really cool game idea though!

Welp, I guess red team is just dumb cause they would always lose 3 or 4 players at the beginning.

If you got the time, CTRL ALT Defeat is one my friends made, if you want to check it out.

I'd say you can put your first card up then after that one put a card type three types back to most likely beat the opponent if they beat you.

Actually, yeah. I kind of did stuff randomly, but if I paid attention and played what would beat my first card then I think it'd be quite easy to guarantee a few cards win. 

I can see the potential, but I'm not entirely sure if there was a way for me to decipher what my opponent was capable of playing. Is there limited number of each card type each round? If so, you can kind of figure out what to and not to play.

Very nice, feels very polished. Well done!

I like how you made the red players super reckless at the beginning so that you have to give them the knife in order to even the playing field for a second, but now the knife is in the game and you have to manage it! It's a really cool idea. 

If their "thought process" was displayed on where they want to go, that would be really cool. Like you could have them "plan out" their next 2 or 3 moves so you can see how different they will react if given the knife. 

With a variety of maps, team behaviors, different weapons (like a paintball gun or something), larger(?) or smaller teams, different types of team players (like someone who just wants to run so they are extra fast) I think this has the potential for a really fun non-team management game!

Awesome infuriating platformer! It was actually really satisfying sometimes. The music is nice adds a calming vibe. Here is my first run through. I could prolly get faster, but I think I'll try out some other games. I'll prolly be back though! 

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Cool game! If there were indicators of which moves could be chained it would make for a really snappy movement/combat. You could also make bosses really hard too if the moves were easily chainable. 

I think I did pretty good! My states were a bit lower because they will continue to go up and my screenshot took a few seconds. But yeah, with some balanced waves and not the onslaught of 1 enemy (because they got so lumped together that it was just 1 enemy with a tail that wouldn't die) I think this has potential! My population and gold earnings were becoming insane but those enemies were scaling  like crazy. Welp, it was fun!

Yeah, I'm losing sleep over playing a bunch of the submissions. There are too many to get decently high scores on them! 

With a game like this?! You got many compliments waiting for you. People just need to see it. (And people have to want to comment. I like to comment on all the games I play. It always feels pretty good when someone at the very least acknowledges a project. I know I like it)

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Usually, you can't copy and paste images, you have to upload them with the far right button when commenting. Like so:

(Wrong game, I know)

I haven't been using this area for comments, cause I'm more used to commenting under the itch pages. Should I be commenting here? That last level area was kinda hard/fun.

I feel like 266 is a good enough score. Awesome feel!

Fun game! Took me a second to figure it out, but once I was able to understand, I got 49 kills

Cool! I was wondering how to win after 10 minutes, haha.

Fun card game! I was surprised by how much was here. Awesome work. 

FireWall was a pretty hard puzzler, if you want to try that one.

Oh, that one. Heh, yeah, that was mine and a friend's first game jam game, so it's very barebones. You should play CTRL ALT Defeat. That one was my friend's submission which I helped with some ideas and testing. And yeah, Rook's Last Stand is a good one. I had found a bug with one of the upgrades that he was able to fix before the deadline.

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I see you have a knack for puzzle design! The puzzle before the portals show up I was able to do while still having one scan left.

On the laser level, you might want to lengthen the path to the tiny pot because I was able to (if I was really quick at the beginning of the level) copy the pot and get back through the path, just barely. (I did find the intended solution, and it was satisfying) 

Really cool game!

Amazing Game! I wish more people get to play this awesome game! The puzzles were nice and challenging. I think there was one that I was able to get an unintended solve, but it was still fun and difficult all the same.

The one with the 2 blue blocks, 1 red block, and 1 ice block with a hole in front of the star was prolly the hardest but gave me that "ah-ha!" moment.

Right. Have you played many of the other games?

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I just got 1st place with a 47 highest combo! (Sneakyalien73994)

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I never knew how much contempt I can hold for a couple stupid pixels in the shape of a mushroomman! It's really just that the spore hitbox is WAY too big. I got 4000 one game, and I can't get anywhere near that again.

Awesome game though!

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Uh, what happens when there are no more Captain pieces? Cause I got to that point and I'm softlocked. Cool game though! (The knight is so hard to use)

I like how goof the fights are!

And the idea to have all pieces nearby the fight join makes each fight unique. Great idea!

Man, I haven't played any of your games in a while. This one prolly is the hardest to get a perfect run. Thumbs Up!

As usual, my score:  

Quite the cozy game (not the hero dying part, though)! An animation where Swordy spins would be epic.

Oh, right! You commented on it! Thanks for playin!