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Captain_MelonLord

135
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A member registered Dec 25, 2021 · View creator page →

Creator of

Recent community posts

I was able to beat the game with only pennies! I ended up with 64 according to my calculations.

Bro, this was super cool! I like the idea of my money defending me from debt, it's too funny. 

Content wise, I'm was a little confused why some enemies and coins had different varying speeds, even though they were the same entity. That added a little too much randomness that couldn't be overcome. 

After a certain point, my coins were just too powerful that not matter what you sent at me, my coins could handle it. If there were alternate paths for the enemies, there would be a lot more room for strategy if you are also able to designate where the coins go back to once the wave is over. Just some ideas for if you continue to develop the game.

Awesome game! It was fun trying to see if I could beat the game without losing any health. (which I was able to do)

Fun concept! I really like the idea of a Kangaroo putting anything into their pocket. You could expand it to be a wacky platformer where you're pocketing sections of the level to place somewhere else, completely reworking the level. That's prolly not what direction you were thinking, but I find this idea to be pretty funny.

This has a lot of potential, great job!

I liked how the swimming felt, although a natural consequence of the mouse distance determining speed, it was faster to swim horizontally rather than vertically. Maybe you could incorporate that feature into a puzzle-like obstacle course underwater!  

I got to the bottom! I think swimming to the bottom could be fun if there are more and more dangerous creatures the closer to the bottom you get. Almost like a swimming platformer, kinda.

Fun little concept. I think some small things could really elevate the experience, like a speed timer or number of failed hits to make the game competitive against yourself. Overall, cool game.  

I love the concept; describing what ends up happening, but you are limited in what you can allow--what an interesting way to tell a story! You could 100% go in many directions with this idea too. You could continue it as a puzzle like game that has clues to what story is the indented story. OR you could make it so that you get a bunch of synonyms and it's more RPG-like and you have to strategize when a miss is more ok or when a hit is needed, (or a heal etc.).

I liked the hints you added (the scribble sound effects) to emphasize the most peaceful path.

I really like the concept of this! I got all the dialogue branches and why is it possible to blast the fwendwy goblin?!

Y'all, this was fantastic! I loved how you incorporated the theme and how each area felt distinct. It has the right amount of difficulty (and shortcuts) to make for a great speed-runnable game!

Really cool game. The last area was hard to find at first because it was also green, but it made sense after the fact.

This is my best run. I find that there is like 1 or 2 places where it's near impossible to not sacrifice yourself to kill the enemy (unless I'm wrong, I'd love to hear how people did their runs!)

I really liked this one! The spike cycles were timed so perfectly, I was getting to the surface with the spikes right on my tail! I commend you for the fun, arcade-like, beat-your-high-score game. 

(I have more comments on the game page comment section)

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Phew, I almost got to 165. (cause I missed one last coin to make it a 10)


Really awesome game! I like how the more gold you have the heavier you are.

I thought this game was very cozy. The character's testimonies really come together to give a satisfying accusation. Good thing it was a good spirited accident! Happy little accidents.   

At the end, I thought I was going to have to sort and give each character their pocket back. I wish I could have helped more!

I think I did pretty good.

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Very nice game. Here's my best so farThis is my fastest now

After coming back to this, I got quite the high score:I could have gone longer, but I don't have the time for that
Fun game. The controls weren't intuitive at first, but I got the hang of it.

I think I killed some zombie

Yeah I was doing that as well

I don't know how else to get a faster time! Unless the S rank time doesn't allow for ANY wasted time, in which case, I don't think I'll be able to do.

Really fun and tricky, nice job. 

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Dang, I missed when the update came out! The new features are really cool!

I like that you fixed the bizarre interacting with the sacrificing hp for gold. (The one where you could sacrifice your shield and get gold, but it says hp for gold)

I know, I was stocked when I saw the 1 in the 1s column. You can get in a cheeky hit when the cat charges the hairball attack, but you have to be right there before/as the cat lands. 

Fun game!

Beat this

Cool game. I also beat it without getting hit!

I must have gotten really lucky then.

Do a finisher after two normal attacks

Yep, always

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Nice game!

I got a 550 score, it's pretty hard to get higher than that.

Fun Game! Although in the final game download, the king doesn't die.

Nice game! I got a 945M score.

I know, but there were too many on my screen.

try only turning while in the air, also only make small adjustments.

Uh, yeah. Just turn 90 degrees 12 times.

It's easy on paper, hard to actually complete.

Wow, I didn't expect to spend that much time playing this!

It was pretty hard. Especially the Lilypad and the last level were the hardest.

Nice game! I really liked all the references.

My record was 221.

I think I killed him!

cool