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Thanks for the feedback! I’m glad people are liking the boss!

Thanks for letting us know about the aiming and afterburner issues. You may have noticed that we are now planning fixes for them later in the previous comments. And of course the “save station” issue. We had originally planned some sort of animation sequence where the ship is auto-docked to something and some sort of scanning waves are animated as game data is collected and saved to file. This got left out due to time constraints and wanting to get other things done. I like the idea of simply getting close to what I call the “save station” and that just being the trigger to save. We’ll try it and see if we can make that work. So, thanks!