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Pretty cool game! Some of my considerations:

- Boss design is on point. I like that they use the abilities they're about to give you. The second boss crawling on the walls was so satisfying. Certainly one of the greatest aspects of the game.

- The way the ship turns makes it a bit difficult to aim on enemies.

- I agree with the afterburner thing (a faster recharge would be so nice)

It was very fun to play and I had a great experience overall, lots of puzzles here and there.

Oh, and about saving, maybe an idea would be to have a specific place where you dock your ship to save, because you'd have to get out of your way to go there, which is an indicator that you really want to save. That way no buttons would be needed, I think.

Thanks for the feedback! I’m glad people are liking the boss!

Thanks for letting us know about the aiming and afterburner issues. You may have noticed that we are now planning fixes for them later in the previous comments. And of course the “save station” issue. We had originally planned some sort of animation sequence where the ship is auto-docked to something and some sort of scanning waves are animated as game data is collected and saved to file. This got left out due to time constraints and wanting to get other things done. I like the idea of simply getting close to what I call the “save station” and that just being the trigger to save. We’ll try it and see if we can make that work. So, thanks!