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(+1)

I had some gamer rage moments in this one. Not because of the platforming, that was fine ( even though it's a bit cruel that one mistake makes you fall down all the way to the start of the game. ) but the final boss. The fight is just plain not fair. There were constantly moments where there was no possible way to avoid the bullets. I'm sure there is some way to manipulate them in such a way that you can dodge them, but to expect the player to figure that out themself is just unreasonable. In addition to that everything does sooo much damage. And if there are I frames (I'm not sure if there are) there are not enough. 

I was only able to kill the boss because it glitched out and I was  able to wail on it until it died. 


This alone made me leave this game with a bad taste in my mouth. Despite all the great things it offers. 

The story and world are interesting and the character voices are fun. ( Except nano, the voice is a bit too ....... uwu... for my liking. That's the best I can describe it.)

Graphically this is just amazing, the chromatic aberration, the screen shake and the particles add so much. All the artwork is fantastic. And so is the music as well.

One last thing is that in my opinion the control scheme is all over the place. Having jump on up is one thing but then using space to dash just messed with my brain so much. I think it would have been much better to make the controls more traditional: Space - jump, shift - dash and CTRL - slide ( or something similar) 

Despite that, I still enjoyed it. Thanks for making this game.

(+1)

Yeah, we kinda figured that the balancing was not done well the night the jam was ending with our first and last playtester. Kinda sad we didn't have to fix it, especially the boss fight since it was made the night before as well, but it is what it is. I'm glad you enjoyed the other parts of the game though and thanks for the review!