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(+1)

Great work. I really like the custom tiles, can you share some links on how to implement those tiles?

It is one of those features that really help the development of the game, but does not change the perception of the game by the player.

The dirt and grass tiles? It's actually really easy to set up and is indeed incredibly useful, it saves us a lot of time while building the terrain.

Here's a really good and simple tutorial:

That is quite easy, but I was asking regarding your implementation of the OniVisionTile.

(2 edits) (+1)

Oh, that I did all by myself, so I don't really have any links to share, but I can try to explain it simply:

- Create a simple script that on Awake() gets the transform's position and adds that position to a list of positions for Oni Vision in some kind of manager script (like OniVisionManager or something like that).

- In the Tile Pallete, Select "GameObject Brush" instead of "Default Brush" and set the "Game Object" to the Prefab you just created.

- Now you can paint those Prefabs anywhere you want.

- In the manager script, when oni vision is toggled, you simply write this to toggle the ground tiles in those positions: