Game was straight forward enough - traverse a maze to reach the socket end goal. The world was too dark, and without any visual cues to distinguish different paths, it was easy to be lost and turned around. Intentional game design? Just left the experience not that fun.
Art itself that I could see looked good and sounds were suitably spooky. Perhaps some flashing lights (like a broken fluoroscent tube) would still suit the mood but provide a bit more light.
A bit weaks on a connection to the theme 'connection'. Yes, you are a plug - but so what? Could have been a mouse looking for cheese and it's the same game. If the player did something with the idea of being a plug, that would be better.
I captured my first 5 min of play to help you better understand what a new player thinks getting into the game: