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(+1)

Quick update! I have been cranking away on this game.  Here are the highlights:

  • The battle system has AI opponents that drop loot and scale by level.
  • The player character levels up, gets stronger and can manipulate stats.
  • You can add cards to your collection by looting them from enemies.  You then can go into the menu and add or remove cards from your deck.
  • Still a lot of animation and artwork needed for the game to look nice, but all the placeholder sprites are in for the prototype elements of the badguys and attacks.
  • been squashing a lot of bugs and trying to make sure the game isn't going to crash in the first hour :D 

Working on the menu system tonight.  It needs a bit of work to make it easier to understand.  

Once that is done the rest of the week will likely be dedicated to populating the world with content.  I don't know if I will be able to include some of the story around why the bear is in the battle window.  BUT maybe I can squeeze it in if I don't sleep much.