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I thought there was a pretty decent level of polish given the time constraints. The mechanics are solid. When you don't have a key and you click on a door it needs to tell you that it's locked. The first time it took me a while to see that there was a key in the corner of the room and I just thought the game was broken. Also it would be good to explore some more novel mechanics or other novel game elements. Oh, and imo there was too much dialogue at the beginning. I think you need to get the player more invested in a game before you dump that much dialogue on them