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Glad you enjoyed the cleansing mechanics! We were experimenting with making a metroidvania that didn’t require the usual kind of combat. What’s in there is a fraction of what we wanted to do, of course, but it seems to still resonate with people! (You can “die”, by the way. I put it in quotes, because the effect for it shows the kitty being saved by the little blossom spirit at the last second and teleporting it to a nearby checkpoint ; )

I feel your pain with the the controls. I’ve had similar problems in reverse on many entries. It suggests that giving the player the ability to remap keys is almost a necessity. It’s something I’m definitely going to be developing between jams, so I can put it into future projects. That being said, did you try with a gamepad? I think the engine actually supports it, I just never tested it.

It could probably port to mobile okay. If I did, though, I now know to add a lefty flip for it ; )

Thanks for trying out the game and leaving a comment! If my machine supports your team’s entry, I’d be happy to give it a play! [Alas, I just checked, and you don’t have a Mac or web build, so I’m out of luck >_< ]