The innovation, art direction and theme were all great. I felt the starting levels needed be simpler to get warmed up in. For example, missing a beginner difficult jump in level 2, meant making another difficult jump just to get back to start again meant I didn't persevere beyond level 2, despite it looking to be a promising mechanic. Maybe I missed something obvious. Looks like it could be a fun game if I persevered, and had a bit more dexterity, or a friend lol. Congratulations.