Looks and feels great. The textured background is simple but does so much to make the game easier to look at. I found the boss fights and the multiple enemies to be the best encounters and the enemies with lots of health less so. Its been said but I think a parry system or some form of clash system would be interesting! Could see this game being fun even without the shadow so maybe some more ways to use the shadow to "bait" enemies? Anyway; inspiring and well done!
Viewing post in Desynced Katana (Jam+) jam comments
Thank you for the feedbacks and criticisms. This will be really helpful for me. I'm currently thinking of ways to rework the shadow system into a better one. I'll try stuff out and see what I can do. Also, I'm glad that you liked the boss fights and multiple enemies. I intended to make killing them feel extra juicy.