Ah and here I was so proud of my "leap of faiths"! But we would agree, I suppose I got too focused on trying not to make the gameplay too easy after you figured out the mechanics. There might'be been a happy medium to find with more thought, so great feedback for the future.
I'm sure I also speak for Ryan, who made all the cutscenes that took terrifyingly long dedication, we appreciate the compliments. Thank you for playing!