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(+1)

Takes a little bit to get going, but once there are enough clones running around and more enemies start to spawn that's when the game start to get fun. Some difficulty options or a way to start at later rounds would be great considering the slow start and the non-existence of checkpoints. I really liked the music and especially the sound effects when the round is about to end. It helps with not needing to check the round timer as often.

(+1)

glad you liked it! Yeah i kept the beginnings slow since i wasn't sure how hard the concept would be for players to grasp going in blind, but perhaps i overdid it. I was gonna add a difficulty option but opted to just naturally bake the difficulty into the game modes instead for the jam, with endless mode as the hard difficulty with initially and continuously harder rounds/enemies. Setting experienced players potentially back to such boring rounds probably wasn't the best idea and i should have only set them back a little bit (in the story mode) to compensate for the lack of checkpoints. Thanks again!