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(+1)

glad you liked it! Yeah i kept the beginnings slow since i wasn't sure how hard the concept would be for players to grasp going in blind, but perhaps i overdid it. I was gonna add a difficulty option but opted to just naturally bake the difficulty into the game modes instead for the jam, with endless mode as the hard difficulty with initially and continuously harder rounds/enemies. Setting experienced players potentially back to such boring rounds probably wasn't the best idea and i should have only set them back a little bit (in the story mode) to compensate for the lack of checkpoints. Thanks again!