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When you finally master a mechanic as a player, it feels rewarding. I think that without the difficulty that reward would have been removed.

Only critique is that it wasn't clear when my katana was "charged/full" so I often clicked when I couldn't attack because I wasn't keeping track of the top left of the screen.

Aside from that, gameplay is polished and it feels good to play as well. Great game.
(+1)

I'll see what I can do with the sword visual indication. Thank you for the feedback!