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Really impressive scale and polish for this jam. The world is surreal and cool to explore, and the character moves and controls well, the latter of which is sometimes especially difficult even for full-scale production teams. I liked the design and animation of the character a lot, as well. I dig the visual style, although it did make climbing the final structure difficult when I couldn't tell which ledges were close and which were far away.

Camera controls on keyboard and mouse were tough to wrangle, but I actually had a harder time playing with a controller, as the way the camera moves side-to-side with the character made microadjustments more difficult than with a mouse. The camera also seemed to be on a constant slow clockwise spin, which exacerbated the problem. The checkpoints occasionally spawned me facing the wrong way, which wasn't really an issue, just led to an amusing fall or two. 

The narration didn't add much to the experience for me, but I do think it contributed to the surreal vibe. My only wish was that it continued displaying after passing through each light point, so I didn't have to stop in place and wait each time.

The way the design of each environment changed subtly from the last was an interesting progression, and I especially liked looking back and seeing the vast scale of what I'd just jumped around on. Lastly, the ethereal music was both soothing and ominous, and created an intense otherworldly vibe. It's a small thing, but the little hum of the narration points was also a pleasant sound.

An interesting, abstract experience!

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Thank you so much for writing this long critique !! 

The camera control is really the thing I find the hardest for now. Thank you for pointing out that the narration display should continue after passing through, you are totally right ! And again thank you for the kind words.