The set-up to the game was interesting and I wanted to see how the combat and such turned out, but I noped out at the first holodeck puzzle (the "candy" themed one). That repetitive, aimless jumping nonsense with the grating music loop and constantly being unsure of what environment elements you can interact with just didn't do it for me.
I can't justify spending 20 minutes making zero progress on a single puzzle when it's the first bit of actual gameplay I run into.
On the plus side, the dialog is gold, so for someone with a bit more patience I'm sure the writing alone is worth the price of admission.