Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like that you made this all out of public materials. I really like using public domain music in my games as well. It's a nice message, and I greatly appreciate that you were willing to make a quiet and low-concept game, which is both daring and tough to execute.

But...you really shouldn't have a branch of your game that scolds the player for not choosing the option you wanted. Just take away the "don't go in" option so they have to, or end the game with something like "You walk away, wistfully wondering what you might have missed."

Thank you! Actually for the last one it's up to debate. I  wanted to show that even when you think you are doing "the unpredictable choice" it's still predicted by the developer. So your solution is nice for immersion but something a bit to usual and expected for me. I agree it's more classical and rewarding. 

I'm glad you made this comment — I wouldn't have tried the "refuse to enter" route otherwise, and it made me laugh a few times. Give it another shot!