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Well presented, clean pixel design. Music and SFX fitting. Something not quite right about player choosing when to freeze frames but can't quite put my finger on it. Video commentary here:

Thanks for playing and putting in the effort of a making a video! The mechanic of the player pausing is to reward good timing. If the player times it right and the Herman the Crab is in the right position, the player can potentially connect more bombs for a higher score. However, as the comments pointed out, a slow mo mode or wave based spawns would have been a better choice. Well, the ways of the game jam. Thanks for playing and submitting Technocow Roundup!