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The thumbnail alone made this jam entry stand out to me and the use of 3d assets was interesting.

Visuals -

Right off the back the use of the 3d assets in the map design is great, although i wished i could walk around the church scene.

The layout of the battle scene was interesting and location of ui and use of assets is different.

There is something nostalgic to me about the prerendered assets reminding me of the psx era.

The custom sprites and gestures when interacting is a fantastic detail such as the food.

Combat

There's quite a bit of effort in the combat from the graphics to the choice of music and mechanics.

The follow up skills is good and skill useage has had effort put into it.

If there was one criticism i could give the battles is that i would have loved better mapped battle parallaxes and more sounds as battles were overall quiet.

Really good entry!

(+1)

Lost opportunity, the church map was built to be fully playable, I just didn't see any reason to let the player wander around, sorry.
  -  Really, I didn't want to have to fill in descriptions for all those headstones  -  so portal the player away from it.

The sprite animations were something I really did want to work on here, since they are one of the things I love most about using these assets.  I'm glad to hear they were appreciated and worth it.

I'll have to pay attention to the sounds of other people's battles, to see how I can improve that.   Honestly, all I can think of at the moment is the menu click sounds that most games have that drives me insane, or the "cast animations" before a skill is used.  If there's something I'm missing, hit me with it.

Thanks for the feedback.