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I will give some advices about your other issues. 

1.Mana regenerates much faster if character is resting instead of working. You can also take succubus class to drain mana once a day or get lot's of experience. 

2.You can create master with all factor mastered. You can pay your experience to increase them later.

3.Amulet is ok, but you can ignore it. It doesn't give you that much.

As I said, these issues all have workarounds. I am well aware of them. I was simply voicing my frustrations before getting to the main point. As to your suggestions:

1.  The point is that using all three charges of Fear and Sedation, with 6 or 7 Caster classes, Great Magic Factor, Good Wits, still leaves you with almost 0 mana increase from day to day.  It's ridiculous. At those levels, magically maintaining my flock shouldn't leave me dead in the water for almost a week, work or no.

2. Yes, That is true. It's true for all of your characters. I am not talking about how to build a character over the long haul, I'm talking about creating a balanced character at the start. One has just enough points for a Master Character to have 1 Great Factor, 1 Good, 1 Average, 1 Poor, and 1 Terrible.  A decently balanced character who excels in one particular area and progressively diminishes in others. Slave/peon characters, however, have the ability to be Excellent, Great, Good, Average, Poor, and 2 Terrible. Yes, Servants have 2 additional stats to stack, so it makes sense that they have more points to work with. However, they get to have an Excellent Factor without breaking the progression. I simply think that the MC character should start with enough points to be Excellent to Poor instead of Great to Terrible. 

3. That is your opinion, and you are welcome to it. I, however, feel that the amulet is worth having. Is there another equippable object that gives you a bonus to all of your proficiencies? I haven't found it yet.  How much better are those bonuses?  What slot does it equip to? Unless and until Maverick adds enchanting to the item creation process, the amulet will continue to stand out significantly over other options. Especially on a Master Character.

If I recall correctly, isn’t the amulet an additional reward for going above and beyond the requirements to advance? You get it for obtaining the support of all 4 guild, not just the 3 that you need to push forward. If you choose to skip the lead up it would, to me, cheapen the reward if you just got it anyways.