The game play was OK for a very short jam, but I felt the walking till you find a key could have been jazzed up a little better. Maybe a mini fight before you get each treasure. Something small and fast, but something to raise the stakes ever so slightly. Something other than going from room a to b to c....
The combat was too big for the size of the game. I I found my self becoming weary of doing the same attacks over and over again and feeling like they weren't progressing things. Smaller, more meaningful fights would be better.
It had quips, but they felt like they were tossed in as character clichés than real humor.
I turned the music off completely. I thought the choices were OK, though.
The art was very nice! I wish you would have flipped it the other way so the characters were looking towards the text. The reason RM games have them looking to the left and not the right is because originally in Japan the characters are placed on the right side of the screen and thus look in. Next game it will very much help if you flip your art!
There was a goal, but it didn't feel like a story.
Also a side note, I wish your rooms were bigger, there was a lot of void and not a lot of mapping, but that's a personal preference of mine.
Not bad for a quick Jam game.