Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I don't think this necessarily the most unique game (I have seen others along the same lines) but this is outstandingly well executed. It seems like a small thing, but I think adding a short story portion at the start makes the game feel much more special. I understand that you didn't make all the music yourself, and you credited the producers which is nice, but I liked how the music paired with the tone of the story and game. I think the strongest aspect of this game is the level design. As I kept playing, I started to notice how the stages mirrored each other and so the solutions to the puzzles became more readily clear over time. I do wish there was another mechanic or two to spice this up, but I think its awesome that a solo developer was able to put together such a complete, polished product. 

If I had to suggest some new mechanics, I would suggest things like intermediate portals that take you from one place in the level to another, to spice up levels. I worked on a top down game for the 2022 Global Game Jam with a similar theme and ideas that had the portal mechanics I am talking about: https://globalgamejam.org/2022/games/superpositioned-4

I am happy to playtest any new builds if you continue developing this game at all.

I would also really appreciate it if you could give me feedback on my game jam submission as well.

(+1)

I would also add that its sometimes hard to tell that you got hurt. I would perhaps add a screen shake and hit stop whenever you get hurt. Screenshake can be achieved like so: https://imgur.com/a/rWEMD0U

and hitstop you can make a coroutine like this:

IEnumerator hitStop(float hitStopTimeScale, float duration) {

     Time.timeScale = hitStopTimeScale;

     yield return new WaitForSecondsRealtime(duration);

     Time.timeScale = 0f;

}

and you can call it with StartCoroutine(hitStop(x, y));

I suggest x = 0.2f and y = 0.3f each time you get hit. Or if you want to emphasize at lower levels of health, you can scale it up each time, 0.2, then 0.35, then 0.5f or something like that.

(+1)

I agree that getting hurt is hard to notice so I may add those suggestions to fix that, thank you for the tip!

(+1)

Thank you so much! I wanted to add more mechanics and bigger levels, etc but I ran out of time, sadly. But sometime in the future I do plan to add more to the game, so when anything new comes out I will let you know.  I think the portal mechanic to transport across the level sounds interesting and I might implement something like that in the future! Thank you for playing, my friend!