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You are the first person I know of who won on their first try. I'm impressed! Providing information on enemy skills is a really good suggestion. It's a feature that I considered, but I didn't have time to implement it properly before the release. You are also probably correct on the elemental damage documentation, as several players have been confused by how those work. In-game documentation is something I should really try to improve for my next game. Thanks so much for playing my game and providing such excellent feedback!

Yeah I totally understand time constraints. Honestly it stemmed from a "never knew I wanted/needed it until I had it" experience with a game called Riftwizard, a turn-based roguelike with documented and telegraphed enemy attacks. Into The Breach does a very similar thing. Their model only works if the enemies pre-commit to their actions though, which may not be how your AI functions.

Anyways, like I said, great game! Look forward to whatever comes next!