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Yeah I totally understand time constraints. Honestly it stemmed from a "never knew I wanted/needed it until I had it" experience with a game called Riftwizard, a turn-based roguelike with documented and telegraphed enemy attacks. Into The Breach does a very similar thing. Their model only works if the enemies pre-commit to their actions though, which may not be how your AI functions.

Anyways, like I said, great game! Look forward to whatever comes next!