[Sunbird]
The puzzles are well done, but 1 mechanic confuses me: Which block becomes the inherited controller when it gets disconnected. Level 10 I believe it was. Nice puzzle designs, it's nice that the tutorial was part of the start.
Some parts feel like it ramped up a bit too fast, the rotation mechanic and the holes came together at 1 level and in my mind, I haven't learnt to rotate it over the holes yet and whether it was possible to rotate over holes using 2 blocks. Though given it's a game jam with limited time, well done!
Viewing post in Missing Parts jam comments
Thank you for your feedback! In the game, we did not tell which part remains active. In general, during normal movement, the largest detached part remains active. If the separation occurs when ability is used, then the part that has this special block will be active. I hope I explained correctly)
I was a level designer and I agree with you. We could make more levels that would better prepare the player for new situations. But it seemed to us that 17 levels is a lot. Although the game still has level 18 in the credits as an extra level.