Leap of faith is almost always a bad design choice. You may use it for secret areas to reward daring players, but not for areas one must travel to finish a level. How is the player supposed to find about it? By blindly trying every possible risky jump? Naaah...
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You both make good points. In our defence, it's the only screen in the entire level where you would possibly need to jump to access the next screen, so it's really the only choice remaining and the only one that would risk a life. It was to encourage exploration and risk taking. We have included a map pack so hopefully you can still enjoy the game. If not, thanks for the feedback and for trying our game. Hopefully our next game is more to your liking :-)