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Dave's Retro Forge

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A member registered Aug 22, 2019 · View creator page →

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Hi, unfortunately it's a shortcoming of the original, we'll see if it can be fixed

Ciao, è una cosa che verificheremo

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Thank you Richard! Very glad to have you comment on my little endeavor! I love Bubble Bobble dearly on the C64, spent countless hours playing it with a friend back then, until we managed to finish it. Today I played it again, it started as just another quick routine test but I ended up playing the whole game and I managed to finish it all by myself for the first time ever! Tons of fun. The only thing nowadays I'd really change gameplay wise is the speed, the dragons a little too slow without the shoes powerup

😃👍🏻

Thank you so much, appreciated!

Thanks, let’s pray the stars align😂

If the original has the same issue, then it’s a bug with the original game. I hope we’ll be able to do something about it. Thanks for reporting the issue

I regularly play it on my C64 with a Kung Fu Flash, it works flawlessly. I’m sorry it does not work for you but I have no idea why

English subtitles are now visible, good. I couldn’t help but notice you are playing it wrong in the video, you are supposed to keep fire pressed and move the joystick to shoot in any of the 8 directions, it’s mostly quite an easy a game once you do that and play a bit carefully.

Thank you! However I only see automatically generated german subtitles

Thank you!

thank you

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Hello, the game looks promising, techniclaly brilliant, and I really want to like it but I have some issues with it. I hope this comes across as constructive criticism.
1) The music is very short and annoying, had to turn it off after a couple minutes it was driving me crazy. The dialog beeper sound is very annoying as well, please make it more subtle. An option to turn it off entirely would be very appreciated.
2) There are things I don’t understand. For example, sometimes I can’t move forward; the road ahead is clear, but the character won’t move. If I press the spacebar, it unlocks. I reckon those are junctions between map areas, but there really should be some prompt on screen to inform the user what they are expected to do...
3) During the first night, I found myself stuck. I pressed the spacebar and suddenly entered a battle against... who knows what. Only after setting up my turns did I realize it was a ghost, because the dialog told me so. That’s not okay... The fight with the ghost is really bad. It moves around without any visual cues (yes there is the hit effect, but when it moves you don't know where at first), and I have to hit it blindly, like in the game Battleship. That’s pretty cheap and awful IMHO...
4) I actually feel lost as soon as the game begins, with no clear objective or place to go. I start wondering and meet enemies and people, ok, but then the night comes and the ìdamn ghosts started pestering me and I quit the game mid fight. I don't know, the game feels buggy or very user unfriendly

thank you😁 enjoy!

Thank you! The full version is definitely coming

Thank you for your compliments and the video!

enjoy! 😉 

thank you! Yes too many arcade ports were rubbish sadly

thank you for your  suggestion !

thank you, enjoy!

Thank you, have fun!

enjoy 😊 

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Thank you! Enjoy😃

thank you! You’ll like the full version when it comes out then !

thanks, enjoy!

thank you 😁

Thank you 🙏🏻 I hope something can be done for NTSC users, we’ll see!

thank you😃👍🏻 enjoy

thank you😃👍🏻

thank you! 

thanks for replying😄 regarding #3, I swear to God I can reproduce it, I’ll try and record a video of it😂 awesome game btw

hello, congratulations for creating another masterpiece. I am reviewing it in Zzap! Italia and I have a few questions.

- is the megadrive pad the only controller that allows to use 3 buttons? I only got the game to recognize 1 button under retro virtual machine on windows using a usb pad.

- i noticed enemy hit points are restored if you stop hitting them before they die. Is that a bug or a feature?

- also noticed you can throw grenades even further if you not just hold the button but do so while running. Is that intentional?

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so that would also mean if I find the right character block I can actually get back on the path. Anyways if you want to find it in the map editor I think it won’t take long, I managed to leave the path on the left, at some point between the very start of the path and the near cabins

At the beginning of my very first game, since the guide told me I needed boots to walk on uncleared paths, a lightbulb sparked in my head and I did exactly the opposite: I ventured off the path without boots onto the snow, only to find out I could not get back to the path, I could only walk on the snow! Had to reset... I kept a snapshot of the bugged game if you need it

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Thanks for replying extensively 👍🏻yeah developing games takes tons of time and taking care of the finer details even more so. Kudos for the good job done so far, I really hope in an update that brings the game to its full potential

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Why such long load time? By the way the game is quite nice, could use some more polishing though. Enemy stats should appear before engaging combat (so one has a reason to decide to flee or fight) and they should also be updated during combat to reflect damage taken. Options that imply paying gold (such as paying monsters or praying at the altars) should show the cost. Fixing stuff like that would improve the experience considerably. 

Sounds great, I’m eager to try it. Kudos for a very polished game that now may be deserving of a wider audience than just Amiga aficionados

I found the original version a promising game but with one big problem: the first 4-5 levels where too easy, long and boring, thus making me lose interest in playing again because each time I had to start from scratch and play the long boring bit again and again. Has this been addressed somewhat?

Hey there Mat! :-) 

Sent!