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Hi alan! Without much playtesting it was hard to balance the difficulty so we wanted to favor the player to avoid frustrating him as much as possible.

We didn't want to add obstacles avoidance since the game was more of a chill experience.

Since it was also a game jam (our team had crazy schedules too!) we didn't have time for such ideas (and we had a lot, trust me!) but we had to focus on something simple to finish it in time. However we'll update the game for sure!

Thanks for you comment!