I'm impressed with the art and music you were able to make for this. It's sort of a shame I just wound up sprinting past most of it to beat the timer, rather than taking it all in. There doesn't seem to be much point in attacking things when I can just jump over them. The controls feel a bit slippery. Not sure what engine you used for this, but it feels like the player's collider keeps getting stuck on things. If this were Unity, I could recommend ways to fix it.
Viewing post in Devil`s deal jam comments
Well, I don't know how it works in other engines, but in Unity, you can change to box collider instead of capsule to avoid the sliding down the sides of objects. Also adding a PhysicsMaterial2D. If you wanna force the player to engage in combat, then having sections that bottle neck to where you can't jump over.