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Serket Studios

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A member registered Jun 04, 2022 · View creator page →

Creator of

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Landmarks was sort of an afterthought near the tail end, and something a couple people suggested.  It did occur to me, I guess I just got so used to the layout of the map after awhile from playtesting that I just knew where everything was.  But yeah, a quick fix with some icon markers or even big structures that break the horizon - I even made some for that purpose, they just never made it into the final build.  And yeah, about three days were spent just trying to figure out how the dialogue / quest system works and my biggest regret is not being familiar enough with it to fix some of the bugs.  But that's part of the point of jams, right?  To test things out and grow and learn.  So that definitely won't be an issue next time, now that I know how to use it.

Glad you guys liked it and thank you for the complements.  The writing is something I'm proud of as it played into my strengths.

Funny you should mention, we actually had the camera move with mouse position right out of the box using the built-in controller, but compared to the gamepad, the speed was WAY too fast.  Didn't have time to properly calibrate it, so an executive decision was made to just normalize the value with arrows same as used by the joystick.  Your point about the E key is well taken, though.  Ideally, we'd have had key rebinding, but that feature still eludes us, though it's something we're aware of and working on.  Glad you liked it otherwise.

Pretty sure you were the one who recommended the Universal Music and SFX pack in your top 10 assets video, which we got at your recommendation, so that might have been it if you got it from there. We went through tons of songs just sampling them to see what would fit and that one stood out in memory.  It's funny cuz, in one of those same packs, they have the death fanfare used in Rune Fencer Illyia as well.

Also, looking forward to your feedback on Butterfly Effect.

Yeah, the continue bug was a result of not being experienced enough with the dialogue / quest system.  Ate up about three days just on getting all that working.

As far as synergies, they do exist.  The characters near the bridge, the Goblin King, and the mage near the well all unlock more stuff as you complete their quests.  You asked about gold.  You get that as a result of starting and / or completing certain quests and there's also some just lying hidden around the world to top you off in case you can't find all of the ones that spawn from quests.  Was really paranoid about people becoming softlocked by that.  There are also a few secrets to find, like the girl in the woods.  And certain areas will evolve once you complete an entire group of characters (like all the sitting goblins or all the characters in the archer troupe).

You're very welcome.  Please make sure to try (and rate) our entry as well.

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I played your game on stream if you'd like to see my thoughts.  Sorry that yours was the last and might have gotten a bit cut off at the end.  To elaborate, I was suggesting that you missed a decent opportunity to use the kid avatars as the people being hunted, since you already turned them into 2D versions in this style for the poster.  It would have been fun to chase them around.  Also, not sure if you're planning to continue the game, but I thought the horror elements were really good and it'd be cool to see you expand to outside the facility - given more time to work on it - sort of Rampage World Tour style eventually gobbling up whole cities.

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I tried downloading and opening your game, but the computer told me it couldn't open the file.  That something was missing.  Sorry, but it seems I am unable to play your game and give it a proper review, which is unfortunate.

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:

I played your game on stream if you'd like to see my thoughts:


I played your game on stream if you wanna see my thoughts:
https://www.youtube.com/live/dRUrnUr1fQE?si=Uz3600NWJwH6V0Tu

I played your game on stream if you wanna see my thoughts:
https://www.youtube.com/live/dRUrnUr1fQE?si=Uz3600NWJwH6V0Tu

It could be that you're not in range.  If you look at the top of the screen, you should see a prompt that tells you to interact and it will turn gold when you're in range and grey otherwise.  The character or object will also have a white outline.  As mentioned in the notes, some animations cause the visuals to move away from their colliders, which is an unfortunate bug that can't be fixed as submissions are closed.  So the colliders might not be where the character physically appears, but should still function if you search for it.  The easiest one to check is the Goddess since she has a massive hitbox directly over the fountain.  Could you try that and confirm?

Also, does Left-Mouse Button do anything for you?

Glad you enjoyed the game and that you found our GDD template useful.  To your questions - the WebGL build had a size limit, so unfortunately, we had to cut the video tutorials from it to meet the deadline - one of which explains the boost bar.  Same for enemy damage and shields.  We couldn't get them implemented in time, so you're right there's no penalty to just banking right away.  Using the hover ability is a perfectly valid way to play.  The pitch mechanics look more interesting seeing all the orbs scatter like stars - but we wanted to give the player options to avoid motion sickness, which is why the reset and stabilize mechanics also exist.  As far as quota, that's a fair point.  We could have been more explicit in that.  The lower one is meant to track how many quota discounts you current have, as these are applied to all levels, whereas the top has your current mass (center) and target mass (outer ring).  In terms of win conditions, there are also a few secret missions - items to find without gaining mass, or speed bonus without mass.

The videos were intended to BE the tutorial and show you - rather than tell you - how stuff works.  Sadly, they were far too large to meet the upload criteria and cuts had to be made.  As far as your question about banking materials - yep, you are correct there is currently no penalty to just banking right away.  It's something we thought about and were planning to add enemy damage to knock items off, but couldn't get it working in time.  So consequently, the shields also are just cosmetic.  But glad you otherwise enjoyed the game.

Yeah, in hindsight, the keyboard controls didn't get enough testing.  I mostly used gamepad for testing.  It's a lot more intuitive that way.  Not your fault though.  I should have designed it more clearly.

Thank you, I really appreciate that.