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Yeah :)

I checked the video of your game. Looks nice environment and booster looks good.

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Thanks mate, if you update your page after the jam I will give it a play. Regardless, congrats on completing a game!

thank you bro

Hey brother, I have updated the game build for WebGL and made some changes in the game as well. Can you please play the game and share improvement points?

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Hey mate, nice job following through on updating and releasing the game!

I gave it play - it's quite fun! The controls were easy to pick up and yet felt like they could be further mastered from a player perspective which was great. The music was catchy and set the scene nicely.

The gameplay is really good and smooth - really impressive. Seems to be your strength! Here are some points for improvement:

  • The items blend into the background a bit too much and the special items don't make an exciting enough sound (although the stars explosion is good)
  • The UI is hard to read and there are too many colors and fonts. Pick one font and like 2-3 colors for the menu screen.
  • Don't put text over the icons. It makes it hard to read and messy looking.
  • Some text is diagonal while the other text isn't - this is distracting and makes the game look amateur
  • You're using a home button for the store which was confusing. Look for a more specific store icon.
  • The down arrow I had no idea what it was until I clicked it - copy other websites/apps with their icons... there is a very recognizable downloads icon to use instead.
  • You have misspelled "Enable" in the settings page
  • The shop page text is too small I can't read it
  • The UI during gameplay is also too blended into the background - it took me a while to notice the electricity icon

The main downside to the game is lack contrast - everything looks as important as everything else. So I don't know where to look. On the main menu it's an overwhelming wall of text and images. IMO it would be better to keep things simple and just have text for the menu items all in one font and one size. And during gameplay the background needs to be simplified or faded to make the foreground items stand out more.

But hey you have done a great job overall. On top of that you have set the ground work to build upon it with more levels and purchasable items. Something I didn't do for my first game which you might like to check out by the way as it has similar aspects to yours - it's called Swoopy Boi and it is on iOS and Android.

Good luck

Thank you so much man. This means a lot. I will improve on the points you have mentioned. Definitely going to check your game.

🖤