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Rapidy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #44 | 3.661 | 4.308 |
Game Design | #51 | 3.661 | 4.308 |
Overall | #90 | 3.465 | 4.077 |
Art Direction | #91 | 3.661 | 4.308 |
Innovation | #100 | 3.399 | 4.000 |
Theme | #279 | 2.942 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great job! Feels so well done for this short amount of time, like something you could actually find for mobile devices. I'm impressed you managed to put in everything from high scores, some nice stats tracking like the total number of eggs collected, settings, an app icon, sound and music, easy and quick restart, and a 'tutorial' screen!
I also like the mechanics: feels just difficult enough to play one more round after a game over and the dashing is a great addition with the platforms moving upwards, without making it easy.
Great entry, I had fun!
Thanks for your review. I had few reusable classes like manager classes and other simple scripts and UI Prefabs which I had created earlier during learning process. Those assets helped a lot i just had to tweak them a little like PreferenceManager, Audio Manager, Score Manager, UIManager, TapInput script etc…
Hopefully I will be able to turn this into a proper mobile game. Any feedback on improvement areas will help me a lot.
Thank you.
It's a lot of fun, and the dash feels great (though super risky because it's hard to control).
Not having a web build was a bit of thing, but it runs smoothly on mac.
Thank you bro. I will work on game and provide support for multiple platforms.
Sorry, only having Windows machines. If your engine allows it, consider a play in browser export to overcome OS barriers in the future. Very sorry I couldn't play Rapidy.
I am sorry brother. It was my bad that I didn’t export the game on web and windows. 😔
I'll check back on it after the voting phase :)
i'm with lunar-wire. i've followed you and will come back to play & offer feedback once web or windows builds are available. meanwhile, this jam and your first offering have already rewarded you. you just probably don't realize it yet :)
Thanks man… I hope after submitting my first game ever, it will give me more motivation which i have been lacking so far…
I made the same mistake :( I only did a windows version, and no web version...
Is it your first game jam too?
Yeah :)
I checked the video of your game. Looks nice environment and booster looks good.
Thanks mate, if you update your page after the jam I will give it a play. Regardless, congrats on completing a game!
thank you bro
Hey brother, I have updated the game build for WebGL and made some changes in the game as well. Can you please play the game and share improvement points?
Hey mate, nice job following through on updating and releasing the game!
I gave it play - it's quite fun! The controls were easy to pick up and yet felt like they could be further mastered from a player perspective which was great. The music was catchy and set the scene nicely.
The gameplay is really good and smooth - really impressive. Seems to be your strength! Here are some points for improvement:
The main downside to the game is lack contrast - everything looks as important as everything else. So I don't know where to look. On the main menu it's an overwhelming wall of text and images. IMO it would be better to keep things simple and just have text for the menu items all in one font and one size. And during gameplay the background needs to be simplified or faded to make the foreground items stand out more.
But hey you have done a great job overall. On top of that you have set the ground work to build upon it with more levels and purchasable items. Something I didn't do for my first game which you might like to check out by the way as it has similar aspects to yours - it's called Swoopy Boi and it is on iOS and Android.
Good luck
Thank you so much man. This means a lot. I will improve on the points you have mentioned. Definitely going to check your game.
🖤
Hi Lunar,
I have updated the game and uploaded the WebGL build. Now the game can be played on browser. Can you please play and provide your valuable feedback?
Sure, I'll check it out first thing tomorrow!
Okay bro. Thanks :)
Only a mac download? Or did I miss the windows download?
No bro… It’s my bad. Sorry… I should have exported the game in other formats as well. Just couldn’t think about it and just exported for macos. 😕
Hey, I have updated the build to support WebGL and made some improvements and art asset changed in the game. Can you please test it if possible. Thanks.
Fun gameplay, adorable art, and love the story you went for as well.
Thanks man.. It seems you are the only one who could play the gam. Please share share feedback if possible. This is my first game and I want to properly finish it.