Game is interesting in concept and has a solid foundation to reach grater heights. That said there are some issues.
Looking at management report it looks like the second districts' income from hostile take overs does not actually pay out funds. Now this might be solved by having Sophia reach level two of accounting for all I know but this is a problem as it seems like each new district scales up in payouts. I got the second district and built it up expecting usable returns before getting Sophia and learned the payout wasn't actually happening.
Collecting large amount of energy I am currently over 4000 makes it easy to upgrade girls but without an auto trainer function becomes tedious which will only scale worse when more girls are added to the rosters. There are a couple of ways to fix this such as a hard energy cap or having some form of an auto run feature like a morning routine setup. You could also have energy used for more potentially good return options.
Content is lacking late game but this looks to be about a mid development build depending on if you are equally spreading content over each level of the business progression. Interactions between characters become stagnant fast. With the employees this is understandable as they are in the long run replaced by newer models coming in. But Sophia is where this really becomes a problem. The affection mechanic is a regular payout of points that are used up, the payout of her progression scales exponentially with us using up the points to reach that milestone. There needs to be more options to obtain points with her and any later wives other than +4 points daily from giving away 1/10 of your income, +20ish a week from gifts, and +4 daily from talking to her twice over the same topics. The total of about 86 points a week can work but if anything scales over 1000 points for it would take over 12 in game weeks to get. That is a very big grind especially factoring in the other lower cost purchases which are just repeatable events that as of the 80 point milestone do not give affection or any other noticeable improvement. Now maybe 160 benefit does give some form of an buff some how but if looks like we have the exponential growth issue from other parts of the game also appearing here.