Hair C
For "top" I like A or E personally.
The other tops could work. I feel like C or F for tops might make more sense for her personality.
Naomi's Story has sequence breaks. Main story part 20 for her does not check for if you have the 6th girl or not yet. I don't even have the fifth so it was jarring seeing the event and character icon spawn.
One of Rae's quests did had a sequence break name dropping girl 4 but that led to only minor confusion.
Okay so here are some tips I have picked up.
1. The Breeders Guide in the shack only has information by scrolling down in the small window. You need to drag it down with your mouse. (This could be improved in future updates but works)
2. Stat gain by + on a monster maxes out at 30 and you increase the modifier by having two creatures with + having a kid. the kid should have the sum of the two. (Saw this behavior with human character's kids, wish guide explained that)
3. Get Monster training ASP. you can use it to max out monster potential very quickly. Most important stat to max is Stamina
4. Get Innocent or have a maxed out mon with low corruption on your monsters this makes leveling the main character significantly easier without losing the game.
5. Early game get stats for a mon up and sell it's byproduct to afford food and Ranch upgrades. Sell breedjects and obsolete parents after you have monster lab maxed out you will be flowing with money.
Potential Issues:
We seem to only have one quest and no "win" condition for the game. This stalls game play after the first hour as there is only grind with nothing new or innovative to do. I could just be failing to find any quests other than the bar curse quest but if they exist some type of hint that they exist would be welcomed.)
There is a glitch upon doing the quest noted above that you get stuck in the bar. You can exit it by saving and then loading the file. The potion shop only buys Pit hydra's time without allowing you to actually offer up pit hydras.
As this game stands it is honestly not worth the download. The game play loop is very simplistic and you go to your room, if Misty has a job send her to her job and then either work on your computer or sleep. There are options to mess with Misty but currently they are only a few lines of text.
You do not get an indicator of your energy or any multipliers and the cost of buying cosmetic items and quest items for Misty take at minimum 2 full cycles and for most quest items to advance her story around 20-40 cycles each. More content is needed for this to even be seen as more than a demo and the gameplay loop needs to be improved.
Game is interesting in concept and has a solid foundation to reach grater heights. That said there are some issues.
Looking at management report it looks like the second districts' income from hostile take overs does not actually pay out funds. Now this might be solved by having Sophia reach level two of accounting for all I know but this is a problem as it seems like each new district scales up in payouts. I got the second district and built it up expecting usable returns before getting Sophia and learned the payout wasn't actually happening.
Collecting large amount of energy I am currently over 4000 makes it easy to upgrade girls but without an auto trainer function becomes tedious which will only scale worse when more girls are added to the rosters. There are a couple of ways to fix this such as a hard energy cap or having some form of an auto run feature like a morning routine setup. You could also have energy used for more potentially good return options.
Content is lacking late game but this looks to be about a mid development build depending on if you are equally spreading content over each level of the business progression. Interactions between characters become stagnant fast. With the employees this is understandable as they are in the long run replaced by newer models coming in. But Sophia is where this really becomes a problem. The affection mechanic is a regular payout of points that are used up, the payout of her progression scales exponentially with us using up the points to reach that milestone. There needs to be more options to obtain points with her and any later wives other than +4 points daily from giving away 1/10 of your income, +20ish a week from gifts, and +4 daily from talking to her twice over the same topics. The total of about 86 points a week can work but if anything scales over 1000 points for it would take over 12 in game weeks to get. That is a very big grind especially factoring in the other lower cost purchases which are just repeatable events that as of the 80 point milestone do not give affection or any other noticeable improvement. Now maybe 160 benefit does give some form of an buff some how but if looks like we have the exponential growth issue from other parts of the game also appearing here.
This comment is regarding the current version 0.0.3.
First and foremost the concept is intriguing. Current execution does not do justice to the concept though.
Every day 300 gold is given for upgrades. This really doesn't work short or long term in the game. This is mainly because the upgrades do not matter. The most any of them do is unlock additional scenes. Normally only 1 scene is behind each upgrade. Larger cost upgrades don't feel worth it because of this. changes that effect the "world" such as changing you income either positively or negatively could put a greater depth to this system. Also factoring in royalties and commoners happiness/needs would also add significantly more depth to this part of the gameplay.
The other issue is the lack of content with characters. Right now about 40 days in game are needed to max out the current building needed to get all scenes. Unfortunantly there are only about 30 days holding any content at most currently. After the initial 15 days periods where you just skip certain sections occur because nothing can fill in that point. You have some repeatable scenes but they only occur in the bar in the evening or at the home at night. More being added could help patch this issue as could adding in new repeatable events with random rewards which could be used in some situations.
On the technical side your X button for the inventory menu was difficult to see at times.
All of this said I am looking forward to how you further develop this game.